BeamBlueprint {
    Lifetime = 2,
    TextureName = '/mods/BlackOps/textures/particles/beam_orange.dds',
    Thickness = 0.009,
    StartColor = {x=0.5,y=0.2,z=0.1,w=0.2}, # R,G,B,Glow
    EndColor = {x=0.5,y=0.2,z=0.1,w=0.2}, # R,G,B,Glow
    Length = 8,
    UShift = 0.0,
    VShift = 0.0,
}
