##****************************************************************************
#**  File     :  lua/modules/ui/help/unitdescriptions.lua
#**  Author(s):  Ted Snook
#**
#**  Summary  :  Strings and images for the unit rollover System
#**
#**  Copyright © 2006 Gas Powered Games, Inc.  All rights reserved.
#****************************************************************************
 
Description = {
##UEF Units


   ##Commanders  
     ['uel0001'] = "<LOC Unit_Description_0303> Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch.",
     ['uel0001-tm'] = "<LOC Unit_Description_0004>Mounts a tactical cruise missile launcher onto the back of the ACU.",
     ['uel0001-aes'] = "<LOC Unit_Description_0005>Expands the number of available schematics and increases the ACU's build speed and maximum health.",
     ['uel0001-dsu'] = "<LOC Unit_Description_0006>Greatly increases the speed at which the ACU repairs itself.",
     ['uel0001-ees'] = "<LOC Unit_Description_0007>Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health.",
     ['uel0001-hamc'] = "<LOC Unit_Description_0008>Increases main cannon's damage output by several factors. Also increases range of main cannon and Overcharge.",
     ['uel0001-srtn'] = "<LOC Unit_Description_0009>Adds a short-range tactical nuke.",
     ['uel0001-pqt'] = "<LOC Unit_Description_0010>Adds teleporter. Requires considerable Energy to activate.",
     ['uel0001-sgf'] = "<LOC Unit_Description_0011>Expands the radius of the ACU's personal shield. Requires Energy to run.",
     ['uel0001-isb'] = "<LOC Unit_Description_0012>Increases ACU's resource generation.",
     ['uel0001-psg'] = "<LOC Unit_Description_0013>Creates a protective shield around the ACU. Requires Energy to run.",
     ['uel0001-led'] = "<LOC Unit_Description_0014>Engineering Drone acts as a secondary Engineer. Assists the ACU where applicable.",
     ['uel0001-red'] = "<LOC Unit_Description_0015>Adds a second Engineering Drone. Requires an initial Engineering Drone.",
     
     
    ##Support Commanders 
   
   ['uel0301'] = "<LOC Unit_Description_0016> A multi-purpose construction, repair, capture and reclamation unit. Equivalent to a Tech 3 Engineer. ",
   ['uel0301-ed'] = "<LOC Unit_Description_0017> Engineering Drone acts as a secondary Engineer. Assists the SACU where applicable.",
   ['uel0301-psg'] = "<LOC Unit_Description_0018> Creates a protective shield around the SACU. Requires Energy to run.",
   ['uel0301-sgf'] = "<LOC Unit_Description_0019> Expands the radius of the SACU's personal shield. Requires Energy to run.",
   ['uel0301-rj'] = "<LOC Unit_Description_0020>Radar Jammer creates false radar images. Countered by Omni sensors.",
   ['uel0301-isb'] = "<LOC Unit_Description_0021> Increases SACU's resource generation.",
   ['uel0301-sre'] = "<LOC Unit_Description_0022>Greatly expands the range of the standard onboard SACU sensor systems.",
   ['uel0301-acu'] = "<LOC Unit_Description_0023>Rapidly cools any weapon mounted onto the SACU. Increases rate of fire.",
   ['uel0301-heo'] = "<LOC Unit_Description_0024>Equips the standard SACU Heavy plasma cannon with area-of-effect damage.",

    
    ##Land
    
    
   ['uel0101'] = "<LOC Unit_Description_0025>Fast, lightly armored reconnaissance vehicle. Armed with a machine gun and a state-of-the-art sensor suite.",
   ['uel0106'] = "<LOC Unit_Description_0026>Lightly armored mech. Provides direct-fire support against low-end units.",
   ['uel0103'] = "<LOC Unit_Description_0027>Versatile mobile artillery unit. Designed to engage enemy units at long range.",
   ['uel0104'] = "<LOC Unit_Description_0028>Mobile anti-air defense. Effective against low-end enemy air units.",
   ['uel0201'] = "<LOC Unit_Description_0029>Lightly armored tank. Armed with a single cannon.",
   ['uel0202'] = "<LOC Unit_Description_0030>Heavy tank. Equipped with reinforced armor and dual cannons.",
   ['uel0203'] = "<LOC Unit_Description_0031>Amphibious tank. Provides direct-fire support with two riot guns.", 
   ['uel0111'] = "<LOC Unit_Description_0032>Heavily armored, mobile tactical missile launcher. Designed to attack at long range.",
   ['uel0205'] = "<LOC Unit_Description_0033>Mobile AA unit. Armed with flak artillery.",
   ['uel0307'] = "<LOC Unit_Description_0034>Mobile shield generator.",
   ['uel0303'] = "<LOC Unit_Description_0035>Shielded heavy assault bot. Armed with two cannons and tactical rocket launcher.",
   ['uel0304'] = "<LOC Unit_Description_0036>Slow-moving heavy artillery. Must be stationary to fire.",
   ['uel0401'] = "<LOC Unit_Description_0037>Experimental, amphibious mobile factory. Equipped with battleship-level weapons and armor. Its shield consumes Energy.",
   ['xel0305'] = "<LOC Unit_Description_0307> Slow-moving, heavily armored assault bot. Designed to engage base defenses and structures.",
   ['xel0306'] = "<LOC Unit_Description_0308> Mobile missile launcher. Long reload time. Designed to overwhelm enemy shields and tactical missile defenses with large salvos.",

   
   ##AIR
   
   
   ['uea0101'] = "<LOC Unit_Description_0038>Standard air scout.",
   ['uea0102'] = "<LOC Unit_Description_0039>Quick, maneuverable fighter. Armed with linked AA railguns.",
   ['uea0103'] = "<LOC Unit_Description_0040>Lightly armored area-of-effect bomber.",
   ['uea0107'] = "<LOC Unit_Description_0041>Low-end air transport. Can carry up to 6 units.",
   ['uea0203'] = "<LOC Unit_Description_0042>Light gunship. Equipped with one riot gun and a single transportation clamp.",
   ['uea0204'] = "<LOC Unit_Description_0043>Torpedo bomber. Armed with a payload of Angler torpedoes.",
   ['uea0302'] = "<LOC Unit_Description_0044>Extremely fast spy plane. Equipped with mid-level surveillance equipment.",
   ['uea0104'] = "<LOC Unit_Description_0045>Heavily armed, mid-level air transport. Equipped with riot guns and AA weapons. Can carry up to 12 units.",
   ['uea0303'] = "<LOC Unit_Description_0046>High-end air fighter. Designed to engage air units of any type.",
   ['uea0304'] = "<LOC Unit_Description_0047>High-end strategic bomber. Armed with a small yield nuclear bomb and light AA gun.",
   ['uea0305'] = "<LOC Unit_Description_0048>Heavy gunship. Armed with two tactical rocket launchers and an AA railgun.", 
   ['xea0306'] = "<LOC Unit_Description_0309> Heavy air transport. Features 28 transportation clamps, heavy cannons, missile launchers and a shield generator. Can carry up to 28 units.",
      
      
    ##SEA
    
      
   ['ues0103'] = "<LOC Unit_Description_0049>Naval support unit. Equipped with a single cannon, AA railgun, radar, sonar and radar jammer.",
   ['ues0203'] = "<LOC Unit_Description_0050>Low-end attack submarine.",
   ['ues0202'] = "<LOC Unit_Description_0051>Anti-aircraft naval vessel. Armed with AA missile system, SAM system and tactical missile launcher.", 
   ['ues0201'] = "<LOC Unit_Description_0052>Mid-level naval unit. Equipped with a torpedo bay, anti-torpedo defense, dual cannons and a single AA weapon.",
   ['ues0302'] = "<LOC Unit_Description_0053>Shore bombardment and anti-ship vessel. Armed with three heavy cannons, four AA railguns and two anti-missile guns.",
   ['ues0304'] = "<LOC Unit_Description_0054>Strategic missile submarine. Armed with long-range tactical missiles and a strategic missile launcher.",
   ['ues0401'] = "<LOC Unit_Description_0055>Submersible aircraft carrier. Can store, transport and repair aircraft. Armed with torpedo launchers and AA weapons.",
   ['xes0102'] = "<LOC Unit_Description_0310> Dedicated sub-killer. Armed with a torpedo tube and anti-torpedo charges.",
   ['xes0205'] = "<LOC Unit_Description_0311> Naval shield generator. Provides protection for all nearby vessels.",
   ['xes0307'] = "<LOC Unit_Description_0312> High-end anti-naval vessel. Armed with plasma beams, torpedo systems, anti-missile defenses and anti-torpedo charges.",

  
  
   ##['ues0001'] = "<LOC Unit_Description_0056>The UEF Supreme commander Description",

   
   
   ##Buildings 
   
   
   ['ueb2101'] = "<LOC Unit_Description_0057> Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.",
   ['ueb2104'] = "<LOC Unit_Description_0058> Anti-air tower. Designed to engage low-end aircraft.",
	 ['ueb2109'] = "<LOC Unit_Description_0059> Anti-naval defense system.",
   ['ueb5101'] = "<LOC Unit_Description_0060> Restricts the movement of enemy units. Offers minimal protection from enemy fire.",
   ['ueb2301'] = "<LOC Unit_Description_0061> Heavily armored defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.",
   ['ueb2204'] = "<LOC Unit_Description_0062> Anti-air tower. Designed to engage mid-level aircraft.",
   ['ueb4201'] = "<LOC Unit_Description_0063> Tactical missile defense. Protection is limited to the structure's operational area.",
	 ['ueb2205'] = "<LOC Unit_Description_0064> Anti-naval defense system. Designed to engage all naval units.",
	 ['ueb4202'] = "<LOC Unit_Description_0065> Generates a protective shield around units and structures within its radius.",

   ['ueb2304'] = "<LOC Unit_Description_0066> High-end anti-air tower. Designed to engage all levels of aircraft.",
   ['ueb4302'] = "<LOC Unit_Description_0067> Strategic missile defense. Protection is limited to the structure's operational area.",
   ['ueb4301'] = "<LOC Unit_Description_0068> Generates a heavy shield around units and structures within its radius.",
   ['ueb2303'] = "<LOC Unit_Description_0069>Stationary artillery. Designed to engage slow-moving units and fixed structures.",
   ['ueb2108'] = "<LOC Unit_Description_0070> Tactical missile launcher. Must be ordered to construct missiles.",
   ['ueb5202'] = "<LOC Unit_Description_0071> Refuels and repairs aircraft. Air patrols will automatically use facility.",
   ['ueb2302'] = "<LOC Unit_Description_0072> Stationary heavy artillery with excellent range, accuracy and damage potential. ",
   ['ueb2305'] = "<LOC Unit_Description_0073> Strategic missile launcher. Constructing missiles costs resources. Must be ordered to construct missiles.",
   ['ueb0304'] = "<LOC Unit_Description_0074> Summons Support Commander(s).",
   ['ueb2401'] = "<LOC Unit_Description_0075> Extremely advanced strategic artillery. Unlimited range, pin-point accuracy and devastating ordinance.",
   ['xeb2306'] = "<LOC Unit_Description_0313> Heavy defensive tower. Attacks land- and sea-based units. Does not engage aircraft or submerged units.",
   ['xeb2402'] = "<LOC Unit_Description_0314> Satellite-based weapon system. Attacks enemy units and structures. If its control center is destroyed, the weapon is immediately disabled.",

   
   
   ##Engineers
   
   ['uel0105'] = "<LOC Unit_Description_0076> Tech 1 amphibious construction, repair, capture and reclamation unit.",
   ['uel0208'] = "<LOC Unit_Description_0077> Tech 2 amphibious construction, repair, capture and reclamation unit.",
   ['uel0309'] = "<LOC Unit_Description_0078> Tech 3 amphibious construction, repair, capture and reclamation unit.",
   ['xel0209'] = "<LOC Unit_Description_0315> Tech 2 amphibious construction, repair, capture and reclamation unit. Armed with a Riot Gun and internal radar and jammer.",
   ['xeb0104'] = "<LOC Unit_Description_0446> Automatically repairs, reclaims, assists or captures any unit within its operational radius.",   
   ['xeb0204'] = "<LOC Unit_Description_0453> Automatically repairs, reclaims, assists or captures any unit within its operational radius.",
            
   ##Factories
    
    
   ['ueb0101'] = "<LOC Unit_Description_0079> Constructs Tech 1 land units. Upgradeable.",
   ['ueb0102'] = "<LOC Unit_Description_0080> Constructs Tech 1 air units. Upgradeable.",
   ['ueb0103'] = "<LOC Unit_Description_0081> Constructs Tech 1 naval units. Upgradeable.",
   
   
   ['ueb0201'] = "<LOC Unit_Description_0082> Constructs Tech 2 land units. Upgradeable.",
   ['ueb0202'] = "<LOC Unit_Description_0083> Constructs Tech 2 air units. Upgradeable.",
   ['ueb0203'] = "<LOC Unit_Description_0084> Constructs Tech 2 naval units. Upgradeable.",
 
 
   ['ueb0301'] = "<LOC Unit_Description_0085> Constructs Tech 3 land units. Highest tech level available.",
   ['ueb0302'] = "<LOC Unit_Description_0086> Constructs Tech 3 air units. Highest tech level available.",
   ['ueb0303'] = "<LOC Unit_Description_0087> Constructs Tech 3 naval units. Highest tech level available.",
   
   
   #Buildings
   
   ['ueb1101'] = "<LOC Unit_Description_0088> Generates Energy. Construct next to other structures for adjacency bonus.",
   ['ueb1102'] = "<LOC Unit_Description_0089> Generates Energy. Must be constructed on hydrocarbon deposits. Construct structures next to Hydrocarbon power plant for adjacency bonus.",
   ['ueb1105'] = "<LOC Unit_Description_0090> Stores Energy. Construct next to power generators for adjacency bonus.",
   ['ueb1103'] = "<LOC Unit_Description_0091> Extracts Mass. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.",
   ['ueb1104'] = "<LOC Unit_Description_0092> Creates Mass. Requires large amounts of Energy. Construct next to other structures for adjacency bonus.",
   ['ueb1106'] = "<LOC Unit_Description_0093> Stores Mass. Construct next to extractors or fabricators for adjacency bonus.",
   ['ueb1201'] = "<LOC Unit_Description_0094> Mid-level power generator. Construct next to other structures for adjacency bonus.",
   ['ueb1202'] = "<LOC Unit_Description_0095> Mid-level Mass extractor. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.",
   ['ueb1301'] = "<LOC Unit_Description_0096> High-end power generator. Construct next to other structures for adjacency bonus.",
   ['ueb1302'] = "<LOC Unit_Description_0097> High-end Mass extractor. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.",
   ['ueb1303'] = "<LOC Unit_Description_0098> High-end Mass fabricator. Requires large amounts of Energy. Construct next to other structures for adjacency bonus.",
   ['ueb3101'] = "<LOC Unit_Description_0099> Radar system with minimal range. Detects and tracks surface and air units.",
   ['ueb3102'] = "<LOC Unit_Description_0100> Sonar system with minimal range. Detects and tracks naval units.",
   ['ueb3201'] = "<LOC Unit_Description_0101> Radar system with moderate range. Detects and tracks surface and air units.",
   ['ueb3202'] = "<LOC Unit_Description_0102> Sonar system with moderate range. Detects and tracks naval units.",
   ['ueb4203'] = "<LOC Unit_Description_0103> Generates stealth field. Hides units and structures within its operational range. Countered by optical and Omni sensors.",
   ['ues0305'] = "<LOC Unit_Description_0104> Sonar system with exceptional range. Detects and tracks naval units. Armed with a bottom-mounted torpedo turret.",
   ['ueb3104'] = "<LOC Unit_Description_0105> High-end intelligence system. Provides maximum radar and sonar coverage. Counters enemy intelligence systems.",
   
   
   
   
   
   
   
   ##CYBRAN UNITS
   
   
   #Commanders  
   
   ['url0001'] = "<LOC Unit_Description_0304> Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch.",   
   ['url0001-ras'] = "<LOC Unit_Description_0106> Increases ACU's resource generation.",
   ['url0001-pcg'] = "<LOC Unit_Description_0107> Cloaks the ACU from optical sensors and increases maximum health. Can be detected by Omni Sensors. Requires Energy to run.",
   ['url0001-psg'] = "<LOC Unit_Description_0108> Hides the ACU from radar. Requires Energy to run.",
   ['url0001-pqt'] = "<LOC Unit_Description_0109> Adds teleporter. Requires considerable Energy to activate.",
   ['url0001-aes'] = "<LOC Unit_Description_0110> Expands the number of available schematics and increases the ACU's build speed and maximum health.",
   ['url0001-ees'] = "<LOC Unit_Description_0111> Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health.",
   ['url0001-acu'] = "<LOC Unit_Description_0112> Increases main cannon's rate of fire and range. Also increases range of the Molecular Ripper and Overcharge.",
   ['url0001-mlg'] = "<LOC Unit_Description_0113>ACU can generate a beam laser that sweeps over enemy units.",
   ['url0001-ntt'] = "<LOC Unit_Description_0114>Equips the ACU with a standard Cybran Nanite torpedo tube and sonar.",
  
    
     
    ##Support Commanders 
   
   ['url0301'] = "<LOC Unit_Description_0115> A multi-purpose construction, repair, capture and reclamation unit. Equivalent to a Tech 3 Engineer.",
   ['url0301-cfs'] = "<LOC Unit_Description_0116> Cloaks the SACU from optical sensors. Can be detected by Omni Sensors. Requires Energy to run.",
   ['url0301-emp'] = "<LOC Unit_Description_0117>EMP burst effectively disables enemy units for a few seconds.",
   ['url0301-fc'] = "<LOC Unit_Description_0118> Greatly enhances the pulse laser's cohesion, almost doubling its damage output.",
   ['url0301-nms'] = "<LOC Unit_Description_0119>Adds AA defensive system.",
   ['url0301-ras'] = "<LOC Unit_Description_0120> Increases SACU's resource generation.",
   ['url0301-ses'] = "<LOC Unit_Description_0121>Speeds up all engineering-related functions.",
   ['url0301-srs'] = "<LOC Unit_Description_0122> Greatly increases the speed at which the SACU repairs itself.",
   ['url0301-sfs'] = "<LOC Unit_Description_0123> Hides the SACU from radar. Requires Energy to run.",
  
   
   ##Land units
   
   ['url0101'] = "<LOC Unit_Description_0124> Fast, lightly armored reconnaissance vehicle. Equipped with a cloaking field.",
   ['url0106'] = "<LOC Unit_Description_0125>Lightly armored strike bot. Provides direct-fire support against low-end units.",
   ['url0107'] = "<LOC Unit_Description_0126>Assault bot. Equipped with two heavy laser autoguns and can self-repair itself.", 
   ['url0103'] = "<LOC Unit_Description_0127> Versatile mobile artillery unit. Designed to engage enemy units at long range and disable them with an EMP blast.",
   ['url0104'] = "<LOC Unit_Description_0128> Primary function is anti-air defense. Can be configured to attack land units.",
   ['url0202'] = "<LOC Unit_Description_0129>Heavy tank. Armed with two cannons.",
   ['url0203'] = "<LOC Unit_Description_0130>Submersible, amphibious tank. Armed with a heavy bolter and torpedo launcher.",
   ['url0111'] = "<LOC Unit_Description_0131>Mobile missile launcher. Designed to attack at long range.",
   ['url0205'] = "<LOC Unit_Description_0132> Mobile AA unit. Armed with flak artillery.",
   ['url0306'] = "<LOC Unit_Description_0133>Mobile stealth generator.",
   ['url0303'] = "<LOC Unit_Description_0134>Siege assault bot. Armed with a Disintegrator Pulse laser and heavy bolter.",
   ['url0304'] = "<LOC Unit_Description_0135> Slow-moving heavy artillery. Must be stationary to fire.",
   ['url0402'] = "<LOC Unit_Description_0136>Experimental bot. Consumes massive amounts of Energy. Its main laser sweeps across any enemy to its front. Also armed with AA defenses.",
   ['url0401'] = "<LOC Unit_Description_0137>Experimental, rapid-fire artillery. Consumes massive amounts of Energy with each shot. Must be stationary to fire. ",
   ['xrl0302'] = "<LOC Unit_Description_0317> Mobile bomb. Must be moved into position and manually detonated.",
   ['xrl0305'] = "<LOC Unit_Description_0318> Amphibious assault bot. Capable of attacking land and naval units.",
   ['xrl0403'] = "<LOC Unit_Description_0319> Massive experimental bot. Equipped with Dual-Proton cannons, AA defenses, torpedo launchers and anti-torpedo flares. Drops 'eggs' that can be transformed into a single unit.",
   
   
   ##Crab Egg Units
   
   ['xrl0002'] = "<LOC Unit_Description_0447> Tech 3 amphibious construction, repair, capture and reclamation unit.",
   ['xrl0003'] = "<LOC Unit_Description_0448> Amphibious assault bot. Capable of attacking land and naval units.",
   ['xrl0004'] = "<LOC Unit_Description_0449> Mobile AA unit. Armed with flak artillery.",
   ['xrl0005'] = "<LOC Unit_Description_0450> Slow-moving heavy artillery. Must be stationary to fire.",
   
   ##Air units
   ['ura0101'] = "<LOC Unit_Description_0138> Standard air scout.",
   ['ura0102'] = "<LOC Unit_Description_0139> Quick, maneuverable fighter. Armed with an auto-cannon.",
   ['ura0103'] = "<LOC Unit_Description_0140> Lightly armored area-of-effect bomber.",
   ['ura0107'] = "<LOC Unit_Description_0141> Low-end air transport. Can carry up to 6 units.",
   ['ura0203'] = "<LOC Unit_Description_0142>Fast-attack copter. Armed with twin rocket tubes.",
   ['ura0204'] = "<LOC Unit_Description_0143> Mid-level torpedo bomber.",
   ['ura0302'] = "<LOC Unit_Description_0144> Extremely fast spy plane with free, permanent stealth.",
   ['ura0104'] = "<LOC Unit_Description_0145> Mid-level air transport. Armed with an auto-cannon and AA defense system. Can carry up to 10 units.",
   ['ura0303'] = "<LOC Unit_Description_0146> High-end air fighter. Designed to engage air units of any type.",
   ['ura0304'] = "<LOC Unit_Description_0147> High-end strategic bomber. Armed with a Proton bomb, stealth field generator and AA flak cannon.",
   ['ura0401'] = "<LOC Unit_Description_0148>Experimental gunship. Delivers extreme firepower via rocket racks, electron bolters and missile system.",
   ['xra0105'] = "<LOC Unit_Description_0320> Light gunship. Primary role is base defense. Effective against low-level ground units.",
   ['xra0305'] = "<LOC Unit_Description_0321> Heavy gunship armed with Nanite missiles, Disintegration Pulse lasers and a radar jamming suite. Offers direct fire support.",
   
   
   ##Naval Units
   ['urs0103'] = "<LOC Unit_Description_0149> Naval radar and sonar platform. Armed with a Proton cannon and an AA auto-cannon.",
   ['urs0203'] = "<LOC Unit_Description_0150>Attack submarine. Armed with a Nanite torpedo launcher and a deck-mounted heavy laser.",
   ['urs0202'] = "<LOC Unit_Description_0151>Anti-air naval vessel. Equipped with AA turrets and short-range rocket platform.",
   ['urs0201'] = "<LOC Unit_Description_0152>Amphibious destroyer. Armed with a single Dual-Proton cannon, AA auto-cannon and torpedo tubes.",
   ['urs0302'] = "<LOC Unit_Description_0153>Direct fire and bombardment naval vessel. Armed with six Proton cannons, dual AA auto-cannons, anti-missile turrets and torpedo tubes.",
   ['urs0303'] = "<LOC Unit_Description_0154>Aircraft carrier. Can store, transport and repair aircraft. Armed with light AA auto-cannons and an anti-missile turret.",
   ['urs0304'] = "<LOC Unit_Description_0155>Strategic missile submarine. Armed with a strategic missile launcher, tactical missile launcher and torpedo tubes.",
   ['xrs0204'] = "<LOC Unit_Description_0322> Mid-level anti-naval unit. Equipped with mobile sonar stealth. Effective against surface vessels and submerged units.", 
   ['xrs0205'] = "<LOC Unit_Description_0323> Unarmed counter-intelligence vessel. Equipped with stealth field that counters enemy sonar and radar.",

   
  
   ['urb2101'] = "<LOC Unit_Description_0176> Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.",
   ['urb2104'] = "<LOC Unit_Description_0177> Anti-air tower. Designed to engage low-end aircraft.",
   ['urb2109'] = "<LOC Unit_Description_0178> Anti-naval defense system.",
   ['urb5101'] = "<LOC Unit_Description_0179> Restricts the movement of enemy units. Offers minimal protection from enemy fire.",
   ['urb2301'] = "<LOC Unit_Description_0180> Heavily armored defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.",
   ['urb2204'] = "<LOC Unit_Description_0181> Anti-air tower. Designed to engage mid-level aircraft.",
   ['urb4201'] = "<LOC Unit_Description_0182> Tactical missile defense. Protection is limited to the structure's operational area.",
   ['urb2205'] = "<LOC Unit_Description_0183> Anti-naval defense system. Designed to engage all naval units.",
   ['urb4202'] = "<LOC Unit_Description_0184> Generates a protective shield around units and structures within its radius. Shield can be upgraded four times.",
   ['urb4202-ch'] = "<LOC Unit_Description_0306>Upgrade increases shield's size, strength and operating costs.",
   ['xrb0104'] = "<LOC Unit_Description_0451> Automatically repairs, reclaims, assists or captures any unit within its operational radius.",
   ['xrb0204'] = "<LOC Unit_Description_0324> Automatically repairs, reclaims, assists or captures any unit within its operational radius.",
   ['xrb0304'] = "<LOC Unit_Description_0452> Automatically repairs, reclaims, assists or captures any unit within its operational radius.",
   ['xrb2308'] = "<LOC Unit_Description_0325> Submerged torpedo launcher. Capable of destroying the largest of enemy vessels.",
   ['xrb3301'] = "<LOC Unit_Description_0326> Offers complete line-of-sight within its operational area.",
   
   ['urb2304'] = "<LOC Unit_Description_0185> High-end anti-air tower. Designed to engage all levels of aircraft.",
   ['urb4302'] = "<LOC Unit_Description_0186> Strategic missile defense. Protection is limited to the structure's operational area.",
   ['urb2303'] = "<LOC Unit_Description_0187>Heavy artillery. Designed to engage slow-moving units and fixed structures.",
   ['urb2108'] = "<LOC Unit_Description_0188>Tactical missile launcher. Must be ordered to construct missiles.",
   ['urb5202'] = "<LOC Unit_Description_0189> Refuels and repairs aircraft. Air patrols will automatically use facility.",
   ['urb2302'] = "<LOC Unit_Description_0190> Heavy artillery with excellent range, accuracy and damage potential.",
   ['urb2305'] = "<LOC Unit_Description_0191> Strategic missile launcher. Constructing missiles costs resources. Must be ordered to construct missiles.",
   ['urb0304'] = "<LOC Unit_Description_0192> Summons Support Commander(s).",
   
   ##engineers
   ['url0105'] = "<LOC Unit_Description_0193> Tech 1 amphibious construction, repair, capture and reclamation unit.",
   ['url0208'] = "<LOC Unit_Description_0194> Tech 2 amphibious construction, repair, capture and reclamation unit.",
   ['url0309'] = "<LOC Unit_Description_0195> Tech 3 amphibious construction, repair, capture and reclamation unit.",
   
   ##Factories etc
   ['urb0101'] = "<LOC Unit_Description_0196> Constructs Tech 1 land units. Upgradeable.",
   ['urb0102'] = "<LOC Unit_Description_0197> Constructs Tech 1 air units. Upgradeable.",
   ['urb0103'] = "<LOC Unit_Description_0198> Constructs Tech 1 naval units. Upgradeable.",
   ['urb0201'] = "<LOC Unit_Description_0199> Constructs Tech 2 land units. Upgradeable.",
   ['urb0202'] = "<LOC Unit_Description_0200> Constructs Tech 2 air units. Upgradeable.",
   ['urb0203'] = "<LOC Unit_Description_0201> Constructs Tech 2 naval units. Upgradeable.",
   ['urb0301'] = "<LOC Unit_Description_0202> Constructs Tech 3 land units. Highest tech level available.",
   ['urb0302'] = "<LOC Unit_Description_0203> Constructs Tech 3 air units. Highest tech level available.",
   ['urb0303'] = "<LOC Unit_Description_0204> Constructs Tech 3 naval units. Highest tech level available.",
   
   
   ##Base stuff
   ['urb1101'] = "<LOC Unit_Description_0205> Generates Energy. Construct next to other structures for adjacency bonus.",
   ['urb1102'] = "<LOC Unit_Description_0206> Generates Energy. Must be constructed on hydrocarbon deposits. Construct structures next to Hydrocarbon power plant for adjacency bonus.",
   ['urb1103'] = "<LOC Unit_Description_0207> Extracts Mass. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.",
   ['urb1104'] = "<LOC Unit_Description_0208> Creates Mass. Requires large amounts of Energy. Construct next to other structures for adjacency bonus.",
   ['urb1106'] = "<LOC Unit_Description_0209> Stores Mass. Construct next to extractors or fabricators for adjacency bonus.",
   ['urb1105'] = "<LOC Unit_Description_0210> Stores Energy. Construct next to power generators for adjacency bonus.",
   ['urb1201'] = "<LOC Unit_Description_0211> Mid-level power generator. Construct next to other structures for adjacency bonus.",
   ['urb1202'] = "<LOC Unit_Description_0212> Mid-level Mass extractor. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.",
   ['urb1301'] = "<LOC Unit_Description_0213> High-end power generator. Construct next to other structures for adjacency bonus.",
   ['urb1302'] = "<LOC Unit_Description_0214> High-end Mass extractor. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.",
   ['urb1303'] = "<LOC Unit_Description_0215> High-end Mass fabricator. Requires large amounts of Energy. Construct next to other structures for adjacency bonus.",
   ['urb3101'] = "<LOC Unit_Description_0216> Radar system with minimal range. Detects and tracks surface and air units.",
   ['urb3102'] = "<LOC Unit_Description_0217> Sonar system with minimal range. Detects and tracks naval units.",
   ['urb3201'] = "<LOC Unit_Description_0218> Radar system with moderate range. Detects and tracks surface and air units.",
   ['urb3202'] = "<LOC Unit_Description_0219> Sonar system with moderate range. Detects and tracks naval units.",
   ['urb4203'] = "<LOC Unit_Description_0220> Generates stealth field. Hides units and structures within its operational range. Countered by optical and Omni sensors.",
   ['urs0305'] = "<LOC Unit_Description_0221> Sonar system with exceptional range. Detects and tracks naval units. Equipped with a stealth field generator.",
   ['urb3104'] = "<LOC Unit_Description_0222> High-end intelligence system. Provides maximum radar and sonar coverage. Counters enemy intelligence systems.",

   
   
   
   
   
   ##AEON UNITS
   
   
   #Commanders  
   
   ['ual0001'] = "<LOC Unit_Description_0305> Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch.",
   ['ual0001-aes'] = "<LOC Unit_Description_0156> Expands the number of available schematics and increases the ACU's build speed and maximum health.",
   ['ual0001-cd'] = "<LOC Unit_Description_0157>Creates a Quantum Stasis Field around the ACU. Immobilizes enemy units within its radius. High Energy Consumption.",
   ['ual0001-cba'] = "<LOC Unit_Description_0158>Enhances the ACU's Quantum Disrupter beam. Nearly doubles its range.",
   ['ual0001-ess'] = "<LOC Unit_Description_0159> Greatly expands the range of the standard onboard ACU sensor systems.",
   ['ual0001-ees'] = "<LOC Unit_Description_0160> Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health.",
   ['ual0001-hsa'] = "<LOC Unit_Description_0161> Rapidly cools the Quantum Disruptor beam. Increases rate of fire.",
   ['ual0001-ras'] = "<LOC Unit_Description_0162> Increases ACU's resource generation.",
   ['ual0001-eras'] = "<LOC Unit_Description_0163> Requires Resource Allocation System. Further increases ACU's resource generation.",
   ['ual0001-ptsg'] = "<LOC Unit_Description_0164> Creates a protective shield around the ACU. Requires Energy to run.",
   ['ual0001-phtsg'] = "<LOC Unit_Description_0165> Enhances the protective shield around the ACU. Requires Energy to run.",
   ['ual0001-pqt'] = "<LOC Unit_Description_0166> Adds teleporter. Requires considerable Energy to activate.",
  
   
   
   ## Support Commanders 
   
   ['ual0301'] = "<LOC Unit_Description_0167> A multi-purpose construction, repair, capture and reclamation unit. Equivalent to a Tech 3 Engineer.",
   ['ual0301-efm'] = "<LOC Unit_Description_0168>Speeds up all engineering-related functions.",
   ['ual0301-ras'] = "<LOC Unit_Description_0169> Increases SACU's resource generation.",
   ['ual0301-sp'] = "<LOC Unit_Description_0170>SACU is sacrificed and its Mass is added to a structure. This destroys the SACU.",
   ['ual0301-tsg'] = "<LOC Unit_Description_0171> Creates a protective shield around the SACU.",
   ['ual0301-htsg'] = "<LOC Unit_Description_0172> Upgrades the SACU's protective shield. Requires Energy to run.",
   ['ual0301-ss'] = "<LOC Unit_Description_0173> Equips the standard SACU's Reacton cannon with area-of-effect damage.",
   ['ual0301-sic'] = "<LOC Unit_Description_0174> Greatly increases the speed at which the SACU repairs itself.",
   ['ual0301-pqt'] = "<LOC Unit_Description_0175> Adds teleporter. Requires considerable Energy to activate.",
   
   
   ##Land
   ['ual0101'] = "<LOC Unit_Description_0223> Fast, lightly armored reconnaissance vehicle. Armed with a laser and a state-of-the-art sensor suite.",
   ['ual0106'] = "<LOC Unit_Description_0224> Fast, lightly armored assault bot. Fires a short-range sonic weapon.",
   ['ual0201'] = "<LOC Unit_Description_0225> Amphibious light tank. Armed with a single cannon.",
   ['ual0103'] = "<LOC Unit_Description_0226> Mobile light artillery. Designed to engage enemy units at long range.",
   ['ual0104'] = "<LOC Unit_Description_0227> Mobile anti-air unit. Effective against low-end enemy air units.",
   ['ual0202'] = "<LOC Unit_Description_0228> Heavy tank. Equipped with a single cannon and a shield generator.",
   ['ual0111'] = "<LOC Unit_Description_0229> Mobile tactical missile launcher. Missile has medium range and inflicts light damage.",
   ['ual0205'] = "<LOC Unit_Description_0230> Mobile AA unit. Armed with a temporal AA Fizz launcher.",
   ['ual0307'] = "<LOC Unit_Description_0231> Mobile shield generator.",
   ['ual0303'] = "<LOC Unit_Description_0232> Shielded Siege assault bot. Armed with a high-intensity laser. Can repair and reclaim Mass.",
   ['ual0304'] = "<LOC Unit_Description_0233> Slow-moving heavy artillery. Must be stationary to fire.",
   ['ual0401'] = "<LOC Unit_Description_0234>Sacred assault bot. Incinerates enemy units and structures with Phason laser. Also equipped with tractor beam. Pulls in and crushes mobile enemy units.",
   ['xal0203'] = "<LOC Unit_Description_0327> Fast, lightly armored tank. Armed with dual, rapid-fire autoguns.",
   ['xal0305'] = "<LOC Unit_Description_0328> Fast-moving sniper bot. Designed to strike high-value targets from a distance.", 

   
   ##Air
   ['uaa0101'] = "<LOC Unit_Description_0235> Standard air scout.",
   ['uaa0102'] = "<LOC Unit_Description_0236> Quick, maneuverable fighter. Armed with sonic pulse battery.",
   ['uaa0103'] = "<LOC Unit_Description_0237> Lightly armored bomber. Armed with a Chrono bomb that destroys and disables targeted units.",
   ['uaa0107'] = "<LOC Unit_Description_0238> Low-end air transport. Can carry up to 6 units.",
   ['uaa0203'] = "<LOC Unit_Description_0239> Armored gunship. Quad-barreled light laser mounted on its underside.",
   ['uaa0204'] = "<LOC Unit_Description_0240> Torpedo bomber. Armed a payload of Harmonic depth charges.",
   ['uaa0302'] = "<LOC Unit_Description_0241> Extremely fast spy plane. Equipped with mid-level radar system.",
   ['uaa0104'] = "<LOC Unit_Description_0242> Mid-level air transport. Armed with sonic pulse batteries. Can carry up to 12 units.",
   ['uaa0303'] = "<LOC Unit_Description_0243> High-end air fighter. Designed to engage air units of any type.",
   ['uaa0304'] = "<LOC Unit_Description_0244> High-end strategic bomber. Armed with a Quark bomb and decoy flares.",
   ['uaa0310'] = "<LOC Unit_Description_0245> Flying fortress. Armed with Quantum beam generator, AA systems and depth charges. Can store, transport and repair aircraft.",
   ['xaa0202'] = "<LOC Unit_Description_0329> Mid-level air fighter.  Excellent AA capabilities. Effective against enemy gunships and bombers.",
   ['xaa0305'] = "<LOC Unit_Description_0330> Heavily armored gunship. Armed with quad-light laser and Zealot missiles.",
   ['xaa0306'] = "<LOC Unit_Description_0331> Torpedo bomber. Designed to engage high-level naval units.",
  
   
   ##Naval
   ['uas0103'] = "<LOC Unit_Description_0246> Naval support unit. Equipped with a radar, sonar and anti-torpedo charges.",
   ['uas0203'] = "<LOC Unit_Description_0247> Low-end attack submarine.",
   ['uas0102'] = "<LOC Unit_Description_0248> Anti-aircraft naval vessel. Armed with AA sonic pulse battery.",
   ['uas0202'] = "<LOC Unit_Description_0249> Mid-level anti-aircraft naval vessel. Armed with two AA missile launchers, dual-barreled Quantum cannon and tactical missile flares.", 
   ['uas0201'] = "<LOC Unit_Description_0250> Sub-killer. Equipped with an Oblivion cannon, torpedo tubes, Harmonic depth charges and anti-torpedo charges.",
   ['uas0302'] = "<LOC Unit_Description_0251> High-end anti-naval vessel. Equipped with three Oblivion cannons and anti-missile flares.",
   ['uas0303'] = "<LOC Unit_Description_0252> Aircraft carrier. Can store, transport and repair aircraft. Armed with surface-to-air missile launchers.",
   ['uas0304'] = "<LOC Unit_Description_0253> Strategic missile submarine. Armed with Serpentine tactical missiles and a strategic missile launcher.",
   ['uas0401'] = "<LOC Unit_Description_0254> Submersible battleship. Armed with heavy torpedo launchers and a single Oblivion cannon. Can construct light support naval units.",
   ['xas0204'] = "<LOC Unit_Description_0332> Submerged anti-naval unit. Effective against both surface vessels and submerged units.",
   ['xas0306'] = "<LOC Unit_Description_0333> High-end missile ship. Armed with two racks of highly accurate Serpentine tactical missiles.",
   
   ##Buildings
   ['uab2101'] = "<LOC Unit_Description_0255> Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.",
   ['uab2104'] = "<LOC Unit_Description_0256> Anti-air tower. Designed to engage low-end aircraft.",
   ['uab2109'] = "<LOC Unit_Description_0257> Anti-naval defense system.",
   ['uab5101'] = "<LOC Unit_Description_0258> Restricts the movement of enemy units. Offers minimal protection from enemy fire.",
   ['uab2301'] = "<LOC Unit_Description_0259> Heavily armored defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.",
   ['uab2204'] = "<LOC Unit_Description_0260> Anti-air tower. Designed to engage mid-level aircraft.",
   ['uab4201'] = "<LOC Unit_Description_0261> Tactical missile defense. Protection is limited to the structure's operational area.",
   ['uab2205'] = "<LOC Unit_Description_0262> Heavy anti-naval defense system. Designed to engage all naval units.",
   ['uab4202'] = "<LOC Unit_Description_0263> Generates a protective shield around units and structures within its radius.",
   ['uab2304'] = "<LOC Unit_Description_0264> High-end anti-air tower. Designed to engage all levels of aircraft.",
   ['uab4302'] = "<LOC Unit_Description_0265> Strategic missile defense. Protection is limited to the structure's operational area.",
   ['uab4301'] = "<LOC Unit_Description_0266> Generates a protective shield around units and structures within its radius.",
   ['uab2303'] = "<LOC Unit_Description_0267> Mid-level artillery. Designed to engage slow-moving units and fixed structures.",
   ['uab2108'] = "<LOC Unit_Description_0268> Tactical missile launcher. Must be ordered to construct missiles.",
   ['uab5202'] = "<LOC Unit_Description_0269> Refuels and repairs aircraft. Air patrols will automatically use facility.",
   ['uab2302'] = "<LOC Unit_Description_0270> Heavy artillery with excellent range, accuracy and damage potential. ",
   ['uab2305'] = "<LOC Unit_Description_0271> Strategic missile launcher. Constructing missiles costs resources. Must be ordered to construct missiles.",
   ['uab0304'] = "<LOC Unit_Description_0272> Summons Support Commander(s).",
   ['xab2307'] = "<LOC Unit_Description_0334> Rapid-fire artillery system. Provides indirect fire support. Ordinance inflicts light damage across a large area.",
   ['xab3301'] = "<LOC Unit_Description_0335> Offers line-of-sight to a fixed location on the battlefield.",

   
   ##Engineers
   ['ual0105'] = "<LOC Unit_Description_0273> Tech 1 amphibious construction, repair, capture and reclamation unit.",
   ['ual0208'] = "<LOC Unit_Description_0274> Tech 2 amphibious construction, repair, capture and reclamation unit.",
   ['ual0309'] = "<LOC Unit_Description_0275> Tech 3 amphibious construction, repair, capture and reclamation unit.",
   
   
   
   ['uab0101'] = "<LOC Unit_Description_0276> Constructs Tech 1 land units. Upgradeable.",
   ['uab0102'] = "<LOC Unit_Description_0277> Constructs Tech 1 air units. Upgradeable.",
   ['uab0103'] = "<LOC Unit_Description_0278> Constructs Tech 1 naval units. Upgradeable.",
   ['uab0201'] = "<LOC Unit_Description_0279> Constructs Tech 2 land units. Upgradeable.",
   ['uab0202'] = "<LOC Unit_Description_0280> Constructs Tech 2 air units. Upgradeable.",
   ['uab0203'] = "<LOC Unit_Description_0281> Constructs Tech 2 naval units. Upgradeable.",
   ['uab0301'] = "<LOC Unit_Description_0282> Constructs Tech 3 land units. Highest tech level available.",
   ['uab0302'] = "<LOC Unit_Description_0283> Constructs Tech 3 air units. Highest tech level available.",
   ['uab0303'] = "<LOC Unit_Description_0284> Constructs Tech 3 naval units. Highest tech level available.",
   ['uab1101'] = "<LOC Unit_Description_0285> Generates Energy. Construct next to other structures for adjacency bonus.",
   ['uab1102'] = "<LOC Unit_Description_0286> Generates Energy. Must be constructed on hydrocarbon deposits. Construct structures next to Hydrocarbon power plant for adjacency bonus.",
   ['uab1105'] = "<LOC Unit_Description_0287> Stores Energy. Construct next to power generators for adjacency bonus.",
   ['uab1103'] = "<LOC Unit_Description_0288> Extracts Mass. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.",
   ['uab1104'] = "<LOC Unit_Description_0289> Creates Mass. Requires large amounts of Energy. Construct next to other structures for adjacency bonus.",
   ['uab1106'] = "<LOC Unit_Description_0290> Stores Mass. Construct next to extractors or fabricators for adjacency bonus.",
   ['uab1201'] = "<LOC Unit_Description_0291> Mid-level power generator. Construct next to other structures for adjacency bonus.",
   ['uab1202'] = "<LOC Unit_Description_0292> Mid-level Mass extractor. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.",
   ['uab1301'] = "<LOC Unit_Description_0293> High-end power generator. Construct next to other structures for adjacency bonus.",
   ['uab1302'] = "<LOC Unit_Description_0294> High-end Mass extractor. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.",
   ['uab1303'] = "<LOC Unit_Description_0295> High-end Mass fabricator. Requires large amounts of Energy. Construct next to other structures for adjacency bonus.",
   ['uab3101'] = "<LOC Unit_Description_0296> Radar system with minimal range. Detects and tracks surface and air units.",
   ['uab3102'] = "<LOC Unit_Description_0297> Sonar system with minimal range. Detects and tracks naval units.", 
   ['uab3201'] = "<LOC Unit_Description_0298> Radar system with moderate range. Detects and tracks surface and air units.",
   ['uab3202'] = "<LOC Unit_Description_0299> Sonar system with moderate range. Detects and tracks naval units.",
   ['uab4203'] = "<LOC Unit_Description_0300> Generates stealth field. Hides units and structures within its operational range. Countered by optical and Omni sensors.",
   ['uas0305'] = "<LOC Unit_Description_0301> Sonar system with exceptional range. Detects and tracks naval units. Equipped with anti-torpedo launchers.",
   ['uab3104'] = "<LOC Unit_Description_0302> High-end intelligence system. Provides maximum radar and sonar coverage. Counters enemy intelligence systems.", 
   ['xab1401'] = "<LOC Unit_Description_0336> Generates nearly limitless Energy and Mass. Toggles output to match production demands. If destroyed, resulting explosion is equivalent to the detonation of a strategic weapon.",


##Seraphim Units

	##Seraphim Commanders
	['xsl0001'] = "<LOC Unit_Description_0420> Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch.",
	['xsl0001-pqt'] = "<LOC Unit_Description_0421> Adds teleporter. Requires considerable Energy to activate.",
    ['xsl0001-dss'] = "<LOC Unit_Description_0422> Increases the speed at which the ACU repairs itself. Also increases hit points.",
  ['xsl0001-adss'] = "<LOC Unit_Description_0454> Further increases the speed at which the ACU repairs itself. Also increases hitpoints.",
	['xsl0001-ras'] = "<LOC Unit_Description_0424> Increases ACU's resource generation.",
	['xsl0001-eras'] = "<LOC Unit_Description_0425> Requires Resource Allocation System. Further increases ACU's resource generation.",
	['xsl0001-aes'] = "<LOC Unit_Description_0426> Expands the number of available schematics and increases the ACU's build speed and maximum health.",
	['xsl0001-ees'] = "<LOC Unit_Description_0427> Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health.",
	['xsl0001-cba'] = "<LOC Unit_Description_0428> Increases the damage inflicted by ACU's primary weapon. Adds area-of-effect damage.",
	['xsl0001-nrf'] = "<LOC Unit_Description_0429> Automatically speeds up the repair speed of nearby units.",
    ['xsl0001-anrf'] = "<LOC Unit_Description_0430> Further speeds up the repair speed of nearby units. Increases maximum health of nearby units.",
	['xsl0001-hsa'] = "<LOC Unit_Description_0431> Increases main cannon's rate of fire and range. Also increases range of Overcharge.",
	['xsl0001-tml'] = "<LOC Unit_Description_0432> Mounts a tactical cruise missile launcher onto the back of the ACU.",
	
	['xsl0301'] = "<LOC Unit_Description_0433> A multi-purpose construction, repair, capture and reclamation unit. Equivalent to a Tech 3 Engineer.",
    ['xsl0301-tmu'] = "<LOC Unit_Description_0434> Mounts a tactical cruise missile launcher onto the back of the SACU.",
    ['xsl0301-dss'] = "<LOC Unit_Description_0435> Increases the speed at which the SACU repairs itself. Also increases hit points.",
	['xsl0301-sre'] = "<LOC Unit_Description_0436> Greatly expands the range of the standard onboard SACU sensor systems, including Omni.",
	['xsl0301-efm'] = "<LOC Unit_Description_0437> Speeds up all engineering-related functions.",
	['xsl0301-sp'] = "<LOC Unit_Description_0438> Adds a personal shield generator to the SACU.",
    ['xsl0301-pqt'] = "<LOC Unit_Description_0439> Adds teleporter. Requires considerable Energy to activate.",
	['xsl0301-oc'] = "<LOC Unit_Description_0440> Single shot destroys most units. Consumes large amount of Energy.",


	##Land Units
	['xsl0101'] = "<LOC Unit_Description_0337> Light, fast mobile reconnaissance unit. When stationary, deploys cloaking and stealth fields.",
	['xsl0201'] = "<LOC Unit_Description_0338> Lightly armored tank. Armed with a single cannon.",
	['xsl0103'] = "<LOC Unit_Description_0339> Amphibious mobile light artillery. Provides indirect fire support.",
	['xsl0104'] = "<LOC Unit_Description_0340> Mobile anti-air defense. Effective against low-end enemy air units.",
	['xsl0202'] = "<LOC Unit_Description_0341> Lightly armored assault bot. Effective against equivalent enemy units.",
	['xsl0203'] = "<LOC Unit_Description_0342> Amphibious tank. Armed with a single cannon.",
	['xsl0111'] = "<LOC Unit_Description_0343> Relatively fast-moving mobile tactical missile launcher.",
	['xsl0205'] = "<LOC Unit_Description_0344> Mobile AA unit that uses flak artillery.",
	['xsl0303'] = "<LOC Unit_Description_0345> Amphibious siege tank that is armed with a slow-firing Thau cannon. Also armed with bolters and a single torpedo launcher.",
	['xsl0305'] = "<LOC Unit_Description_0346> Lightly armored, fast sniper bot. Armed with an extremely powerful energy rifle.",
	['xsl0304'] = "<LOC Unit_Description_0347> Mobile heavy artillery. Ordinance inflicts moderate damage upon impact.",
	['xsl0307'] = "<LOC Unit_Description_0348> High-end mobile shield generator.",
	['xsl0401'] = "<LOC Unit_Description_0349> A two-stage weapon. In its initial form, it fires an extremely destructive Phason laser. When the primary unit is destroyed, it unleashes a ferocious Quantum energy being.",
	
	##Air Units
	['xsa0101'] = "<LOC Unit_Description_0350> Standard air scout",
	['xsa0102'] = "<LOC Unit_Description_0351> Quick, agile air fighter. Armed with a Gatling-style weapon.",
	['xsa0103'] = "<LOC Unit_Description_0352> Fast-moving tactical bomber. Lightly armored.",
	['xsa0107'] = "<LOC Unit_Description_0353> Low-end air transport. Can carry up to 8 units.",
	['xsa0202'] = "<LOC Unit_Description_0354> Combined fighter/bomber. Armed with two AA weapons and a tactical bomb.",
	['xsa0203'] = "<LOC Unit_Description_0355> Heavily armored gunship. Armed with four heavy Phasic autoguns.",
	['xsa0204'] = "<LOC Unit_Description_0356> Torpedo bomber. Fires three heavy Cavitation torpedoes at its target.",
	['xsa0104'] = "<LOC Unit_Description_0357> Mid-level air transport. Can carry up to 16 units.",
	['xsa0302'] = "<LOC Unit_Description_0358> Fast, agile spy plane. Equipped with on-board radar and sonar.",
	['xsa0303'] = "<LOC Unit_Description_0359> High-end air fighter. Designed to engage air units of any type.",
	['xsa0304'] = "<LOC Unit_Description_0360> High-end strategic bomber. Inflicts excellent single target and area-of-effect damage.",
	['xsa0402'] = "<LOC Unit_Description_0361> Massive bomber capable of devastating entire bases. Armed with an experimental strategic bomb and three AA auto-cannons.",
	
	##Naval Units
	['xss0103'] = "<LOC Unit_Description_0362> Low-end naval unit. Armed with an auto-cannon and AA Gatling gun.",
	['xss0203'] = "<LOC Unit_Description_0363> Low-end attack submarine.",
	['xss0202'] = "<LOC Unit_Description_0364> Mid-level naval unit. Equipped with AA artillery cannons, tactical missile launcher and tactical missile defense.",
	['xss0201'] = "<LOC Unit_Description_0365> Dedicated sub-killer. Equipped with a torpedo launcher, anti-vessel beam weapons and torpedo defense.",
	['xss0302'] = "<LOC Unit_Description_0366> High-end naval vessel. Armed with three heavy Quarnon cannons, two AA cannons, two tactical missile defenses and a strategic missile launcher.",
	['xss0304'] = "<LOC Unit_Description_0367> Dedicated sub-killer. Armed with three torpedo tubes, pair of torpedo defense systems and AA auto-cannon for use when surfaced.",
	['xss0303'] = "<LOC Unit_Description_0368> Can store, transport and repair aircraft. Armed with two pairs of AA auto-cannons.",
	
	##Base Structures
	['xsb2101'] = "<LOC Unit_Description_0369> Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.",
	['xsb2104'] = "<LOC Unit_Description_0370> Anti-air tower. Designed to engage low-end aircraft.",
	['xsb2109'] = "<LOC Unit_Description_0371> Anti-naval defense system.",
	['xsb5101'] = "<LOC Unit_Description_0372> Restricts the movement of enemy units. Offers minimal protection from enemy fire.",
	['xsb2301'] = "<LOC Unit_Description_0373> Heavily armored, defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.",
	['xsb2204'] = "<LOC Unit_Description_0374> Anti-air tower. Designed to engage mid-level aircraft.",
	['xsb4201'] = "<LOC Unit_Description_0375> Tactical missile defense. Protection is limited to the structure's operational area.",
	['xsb4202'] = "<LOC Unit_Description_0376> Generates a protective shield around units and structures within its radius.",
	['xsb2205'] = "<LOC Unit_Description_0377> Anti-naval defense system. Employs torpedo defense system.",
	['xsb2304'] = "<LOC Unit_Description_0378> High-end anti-air tower. Designed to engage all levels of aircraft.",
	['xsb4302'] = "<LOC Unit_Description_0379> Strategic missile defense. Protection is limited to the structure's operational area.",
	['xsb4301'] = "<LOC Unit_Description_0380> Generates a heavy shield around units and structures within its radius.",
	['xsb2303'] = "<LOC Unit_Description_0381> Stationary, rapid-fire artillery. Provides decent impact damage across a small area.",
	['xsb2108'] = "<LOC Unit_Description_0382> Tactical missile launcher. Firing missiles requires resources.",
	['xsb5202'] = "<LOC Unit_Description_0383> Refuels and repairs most small aircraft. Air patrols will automatically use facility.",
	['xsb2302'] = "<LOC Unit_Description_0384> Stationary heavy artillery with excellent range, accuracy and damage potential. Requires resources to fire.",
	['xsb2305'] = "<LOC Unit_Description_0385> Strategic missile launcher. Constructing missiles costs resources.",
	['xsb2401'] = "<LOC Unit_Description_0386> Strategic missile launcher. Fired missile is so large, two strategic missile defenses are required to neutralize it.",
	
	##Engineer/Factories
	['xsl0105'] = "<LOC Unit_Description_0387> Tech 1 amphibious construction, repair, capture and reclamation unit.",
	['xsl0208'] = "<LOC Unit_Description_0388> Tech 2 amphibious construction, repair, capture and reclamation unit.",
	['xsl0309'] = "<LOC Unit_Description_0389> Tech 3 amphibious construction, repair, capture and reclamation unit.",
	
	['xsb0101'] = "<LOC Unit_Description_0390> Constructs Tech 1 land units. Upgradeable.",
	['xsb0102'] = "<LOC Unit_Description_0391> Constructs Tech 1 air units. Upgradeable.",
	['xsb0103'] = "<LOC Unit_Description_0392> Constructs Tech 1 naval units. Upgradeable.",
	['xsb0201'] = "<LOC Unit_Description_0393> Constructs Tech 2 land units. Upgradeable.",
	['xsb0202'] = "<LOC Unit_Description_0394> Constructs Tech 2 air units. Upgradeable.",
	['xsb0203'] = "<LOC Unit_Description_0395> Constructs Tech 2 naval units. Upgradeable.",
	['xsb0301'] = "<LOC Unit_Description_0396> Constructs Tech 3 land units. Highest tech level available.",
	['xsb0302'] = "<LOC Unit_Description_0397> Constructs Tech 3 air units. Highest tech level available.",
	['xsb0303'] = "<LOC Unit_Description_0398> Constructs Tech 3 naval units. Highest tech level available.",
	['xsb0304'] = "<LOC Unit_Description_0399> Summons Support Commander(s).",
	
	##Resource Structures
	['xsb1101'] = "<LOC Unit_Description_0400> Generates Energy. Construct next to other structures for adjacency bonus.",
	['xsb1102'] = "<LOC Unit_Description_0401> Generates Energy. Must be constructed on hydrocarbon deposits. Construct structures next to Hydrocarbon power plant for adjacency bonus.",
	['xsb1105'] = "<LOC Unit_Description_0402> Stores Energy. Construct next to power generators for adjacency bonus.",
	['xsb1103'] = "<LOC Unit_Description_0403> Extracts Mass. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.",
	['xsb1104'] = "<LOC Unit_Description_0404> Mid-level Mass fabricator. Requires large amounts of Energy. Construct next to other structures for adjacency bonus.",
	['xsb1106'] = "<LOC Unit_Description_0405> Stores Mass. Construct next to extractors or fabricators for adjacency bonus.",
	['xsb1201'] = "<LOC Unit_Description_0406> Mid-level power generator. Construct next to other structures for adjacency bonus.",
	['xsb1202'] = "<LOC Unit_Description_0407> Mid-level Mass extractor. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.",
	['xsb1301'] = "<LOC Unit_Description_0408> High-end power generator. Construct next to other structures for adjacency bonus.",
	['xsb1302'] = "<LOC Unit_Description_0409> High-end Mass extractor. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.",
	['xsb1303'] = "<LOC Unit_Description_0410> High-end Mass fabricator. Requires large amounts of Energy. Construct next to other structures for adjacency bonus.",
	
	##Intelligence Structures
	['xsb3101'] = "<LOC Unit_Description_0411> Radar system with minimal range. Detects and tracks surface and air units.",
	['xsb3102'] = "<LOC Unit_Description_0412> Sonar system with minimal range. Detects and tracks naval units.",
	['xsb3202'] = "<LOC Unit_Description_0413> Sonar system with moderate range. Detects and tracks naval units.",
	['xsb3201'] = "<LOC Unit_Description_0414> Radar system with moderate range. Detects and tracks surface and air units.",
	['xsb4203'] = "<LOC Unit_Description_0415> Generates stealth field. Hides units and structures within its operational range. Countered by optical and Omni sensors.",
	['xsb3104'] = "<LOC Unit_Description_0416> High-end intelligence system. Provides maximum radar and sonar coverage. Counters enemy intelligence systems.",
           

   # Patch Units
   ['dea0202'] = "<LOC Unit_Description_0417> Combination fighter/bomber designed to engage both land and aerial units. Armed with linked AA railguns and heavy napalm carpet bombs.",
   ['dra0202'] = "<LOC Unit_Description_0418> Combination fighter/bomber designed to engage both land and aerial units. Armed with Nano Dart launcher and separate missile launcher.",
   ['daa0206'] = "<LOC Unit_Description_0419> The volatile and destructive nature of the Mercy's weapon system forced Aeon scientists to create a simple, expendable delivery system. As a result, the payload is attached to what is little more than a guided missile.",
   ['del0204'] = "<LOC Unit_Description_0441> Fast moving, heavily armed assault bot. Armed with both a gatling plasma cannon and a heavy fragmentation grenade launcher.",
   ['dal0310'] = "<LOC Unit_Description_0442> Mobile support unit. Designed to attack and destroy enemy shields. Weapon system is largely ineffective against enemy units.",
   ['dab2102'] = "<LOC Unit_Description_0443> Gatling-style mortar launcher that fires high-explosive ordinance with a good degree of accuracy.",
   ['drl0204'] = "<LOC Unit_Description_0444> Heavily armored rocket bot. Designed to engage and destroy heavily armored units.",
   ['drs0102'] = "<LOC Unit_Description_0445> Unarmed stealth sub designed for reconnaissance missions. Equipped with anti-torpedo flares.",
#Descriptions for new units in Hawksmod
#Cybran
	['xrl0205'] = "<LOC Unit_Description_20001> Ambush Assault unit. The Scorpion is able to become invisible to both Radar and Visual Sensors when standing still, allowing it to ambush unsuspecting enemy formations.",   
	['xrl0307'] = "<LOC Unit_Description_20002> Long Range Artillery Unit. The Hailfire fires a slavo of rockets at the target, which then break up into several smaller bombs showering the area with explosions.",
	['xrl0308'] = "<LOC Unit_Description_20003> The ultimate force of the Cybran Military. The Basilisk is a very deadly weapon capable of a Siege mode or Assault mode. While in Siege mode it becomes stationary and fires waves of missiles and plamsa artillery at then enemy. While in Assault mode it uses and Experimental Stun Cannon on its back Missiles and a pair of Gattling Bolters. It is able to use the Anti-Air Laser emitters while in both modes.The Basilisk is the only self aware weapon in the cybran army and is know to sometimes assault the enemy on its own accord ",
	['xrs0304'] = "<LOC Unit_Description_20004> The Reaper serves as an escort and a battlecriuser, capable of fighting every type of enemy.",
	['xrs0402'] = "<LOC Unit_Description_20005> Pride of the Cybran Navy, the Seadragon Class Dreadnought is armed with 2 X Class Rail Cannons, several deck cannons, AA, and torpedoes. Enemies shake in fear at the sight of this vessel.",
	['ura0309'] = "<LOC Unit_Description_20006> The Vanisher is the Cybran's Tier 3 transport, equipped with Cloak Field Generators, it can become very useful to a clever Commander.",
	['ura0409'] = "<LOC Unit_Description_20007> The Gargantuan Experimental transport, capable of transporting a small army to the front lines or behind a well fortified enemy position. Can also provide adequate air support.",
	['xrb2306'] = "<LOC Unit_Description_20008> Fires lightning from its many orbs at the enemy, the electrical interference caused by the weapons disrupts enemy sensor in a small area.",
	['xrb5205'] = "<LOC Unit_Description_20009> The Naval Staging Yard is used as a front line repair/refuel station for both air and naval units. Comes equiped with Flak, Torpedoes and Radar/Sonar Stealth.",
	['xrl0309'] = "<LOC Unit_Description_20010> Mobile varient of the stationary SAM system. Designed to protect armies against high end enemy aircraft.",
	['xrs0305'] = "<LOC Unit_Description_20011> Heavy attack sub. Armed with the latest and most advanced torpedos from the cybran Navy. Uses twin bolters when surfaced and come equiped with a Torpedo Redirection System.",
	['xrs0306'] = "<LOC Unit_Description_20012> Advanced Attack & Sensor Frigate, armed with a Microwave laser cannon, a Hailfire Rocket Battery, Nanite Torpedoes, and Torpedo defense. Is also equipped with Omni Radar, Radar, and Sonar.",

#UEF
	['xel0307'] = "<LOC Unit_Description_10001> Armed to the teeth, the Juggernaut Battlestation serves as a riot control vehicle and as an assault vehicle plowing through enemy formations and bases, after seeing its destructive abilities and weapons the Juggernaut earned the nickname, Carnival Wagon of Death",
	['xes0402'] = "<LOC Unit_Description_10002> The Bismarck Class Dreadnought carries 4 experimental Cannons dubbed Z-Cannons by the UEF designers. Each cannon fires concentrated Anti-matter which results in a small thermonuclear explosion. The Bismark also has 12 Dual Barrel Deck guns, 4 Flak cannons, a TML and TMD.",
	['xeb5205'] = "<LOC Unit_Description_10003> The Naval Staging Yard is used as a front line repair/refuel station for both air and naval units. Comes equiped with Flak, Torpedoes and an Area Bubble Shield.",
	['xel0308'] = "<LOC Unit_Description_10004> Mobile Mortar Bot. Capable of firing sensory shells at long range while moving.",
	['xel0309'] = "<LOC Unit_Description_10005> Mobile varient of the stationary SAM system. Designed to protect armies against high end enemy aircraft.",
	['xel0109'] = "<LOC Unit_Description_10006> The main role of the Avenger tank is to hunt other tanks, it powerful cannon allows it to take on nearly any low tech unit, it can deploy to act as a Point Defense as well.",
	['xel0401'] = "<LOC Unit_Description_10007> The Goliath is one of the newest UEF war machines, aremed with a pair of Heavy Flame trhowers, Tac Missiles and some Point Defense lasers, the Goliath is not to be underestimated.",
	['xes0306'] = "<LOC Unit_Description_10008> Advanced Radar Attack Frigate, armed with a dual barreled Gauss cannon, a SAM, and Anti-Torpedo Depth charges. Is also Equipped with Omni Radar, Radar, and Sonar.",
#Aeon
	['uaa0309'] = "<LOC Unit_Description_30001> The Illuminate can ferry large amounts of units across the battlefield. This special transport makes up for is lack of armor with a teleportation device.",
	['xaa0307'] = "<LOC Unit_Description_30002> The Acolyte Air-To-Ground fighter is capable of firing 4 homing missiles at ground targets. The missiles carry enough fuel to ensure that they hit their marks.",
	['xab2306'] = "<LOC Unit_Description_30003> The Aira Heavy Point Defense fires a spread of sonic waves, if the sonic wave makes contact with the unit it will pass through and continue to damage other units.",
	['xal0309'] = "<LOC Unit_Description_30004> Mobile varient of the stationary SAM system. Designed to protect armies against high end enemy aircraft.",
	['xal0310'] = "<LOC Unit_Description_30005> Heavy Hover Tank, sporting a powerful Oblivion type cannon and a pair of side mounted Obisidion Cannons, the Wraith is a deadly weapon.",
	['xab5205'] = "<LOC Unit_Description_30006> The Naval Staging Yard is used as a front line repair/refuel station for both air and naval units. Comes equiped with a new AA defense, Torpedoes, and can build aircraft.",
	['xas0307'] = "<LOC Unit_Description_30007> This advanced submarine has no weapons of its own, instead it launches several ariel and underwater attack drones to attack the enemy.",
	['xaa0401'] = "<LOC Unit_Description_30008> A potent weapon of mass destruction, the Artemis is to be feared. When attacking, the Artemis build and collects nuclear energy in its reactors high above the ground. It then releases the energy in the form of a gold colored bolt, which impacts the ground and explodes with the power of a nuclear device. The charge sequnce and color of the bolt have some calling it, Golden Lightning.",
	['xas0308'] = "<LOC Unit_Description_30009> Advanced Attack & Sensor Frigate, armed with 3 dual barreled Quantum Cannon, Cluster torpedoes, and Anti Torpedo defense. Is also equipped with Omni Radar, Radar, and Sonar.",
#Seraphim
	['xsb2402'] = "<LOC Unit_Description_40001> This Quantum Rift Archway can stabalize a rift to the Quantum realm. Once this is done a Seraphim Commander can summon an endless amount of reenforcements from the other realm, however the rift takes a considerable amount of energy to maintain stabilty if there is not enough available then no units can be brought through.",
	['xsb0405'] = "<LOC Unit_Description_40002> The Lambda Field Generator is a device that can generate a field to repel enemy fire. This structure also acts as a Teir 4 Point Defense armed with a devastating two Quantum Storm Cannons.",
	['xsl0306'] = "<LOC Unit_Description_40003> Mobile varient of the stationary SAM system. Designed to protect armies against high end enemy aircraft.",
	['xsl0310'] = "<LOC Unit_Description_40004> After seeing the usefulness of Seige Assault bots, the seraphim attemped their own design, incorporating a Dual Tau Cannon, TMD and a Lambda Field generator the Ilthysathuum is a very deadly weapon.",
	['xsb5205'] = "<LOC Unit_Description_40005> The Naval Staging Yard is used as a front line repair/refuel station for both air and naval units. It has a shield to protect the aircraft while refueling and launches repair and defense drones to help defend itself, also has torpedoes and torpedo defenses.",
	['xsa0309'] = "<LOC Unit_Description_40006> The Vishathal-Atah is an advanced transport with weak armor, it makes up for this with its large carrying capacity, a limited Lambda Field System and its speed.",
	['xsa0310'] = "<LOC Unit_Description_40007> Armed with high yield missiles and a pair of shield disruptors the Vulthatha-Ioz can take on large groups of enemies and break through even the toughest shields with ease.",
	['xss0401'] = "<LOC Unit_Description_40008> High end naval unit. Armed with 3 heavy Quarnon Cannons, 4 anti-vessel beams and 4 AA Artillery cannon, as well as a building suite located in the aft of the ship; this beast made its appearance shortly after the Cybran and UEF coalition forces unleashed the Bismarck and Seadragon against the seraphim. This vessel hold 2 experimental canons, that when impact are capable of summoning an Energy Being similar to the one made by the Ythotha, though considerably weaker.",
	['xss0206'] = "<LOC Unit_Description_40009> This unit was built for the sole purpose of bombarding fortified bases where the Cruiser or Destroyer proved to be ineffective. Its slow turret speed makes it less effective at hitting fast mobile targets, allowing faster ships to close in and engage.",
	['xss0306'] = "<LOC Unit_Description_40010> Heavy Assault & Advanced Sensor Frigate, this unit is heavily armed for naval combat; armed with 3 Shie-eih Auto-Cannons, 2 Ultrachromatic Beam Generators, 2 Losaare AA Autocannons, and an Unstable Phason Generator. It also has Radar, Sonar, and Omni sensors and is capable of submerging itself underwater.",
	
#Hawkeye Upgrades
     ['uel0001-hes'] = "<LOC Unit_Description_11001>Replaces the Tech 3 Engineering Suite. Allows the ACU to contruct Experimental class units and further increases the ACU's build speed and maximum health.",
     ['url0001-hes'] = "<LOC Unit_Description_21001> Replaces the Tech 3 Engineering Suite. Allows the ACU to contruct Experimental class units and further increases the ACU's build speed and maximum health.",
     ['ual0001-hes'] = "<LOC Unit_Description_31001> Replaces the Tech 3 Engineering Suite. Allows the ACU to contruct Experimental class units and further increases the ACU's build speed and maximum health.",
	 ['xsl0001-hes'] = "<LOC Unit_Description_41001> Replaces the Tech 3 Engineering Suite. Allows the ACU to contruct Experimental class units and further increases the ACU's build speed and maximum health.",

#Descriptions for new units in T3 Mobile Anti-Air
#Cybran
	['drlk001'] = "<LOC Unit_Description_700001> Advanced Mobile Anti-Air unit. Utilizing a crude but effective target painter the Bouncer can lead it's missile salvo even to the fastest advanced aircraft. It can also use it's missiles as anti-ground rockets without guidance.",
	['drlk005'] = "<LOC Unit_Description_700005> Advanced Mobile Anti-Air unit. Utilizing a crude but effective target painter the Bouncer can lead it's missile salvo even to the fastest advanced aircraft. It can also use it's missiles as anti-ground rockets without guidance.",
#UEF
	['delk002'] = "<LOC Unit_Description_700002> Advanced Mobile Anti-Air unit. The Cougar is armed with dual high precision AA gatling cannons, capable of hitting even the faster high-end planes.",	
#Aeon
	['dalk003'] = "<LOC Unit_Description_700003> Advanced Mobile Anti-Air unit. The Redeemer carries safely inside it's covers a modified anti-air variant of the powerful Serpentine missile.",	
#Seraphim
	['dslk004'] = "<LOC Unit_Description_700004> Advanced Mobile Multipurpose unit. Using an uncontained power generator core the Uyanah can unleash powerful and swift lightning strikes at aerial targets. It can also generate a secondary flux to a grounded target.",
}
