ProjectileBlueprint {
    Audio = {
        Impact = Sound {
            Bank = 'Impacts',
            Cue = 'CYB_Expl_Med_Impact',
            LodCutoff = 'Weapon_LodCutoff',
        },
        ImpactTerrain = Sound {
            Bank = 'Impacts',
            Cue = 'Impact_Land_Gen_CYBRAN',
            LodCutoff = 'Weapon_LodCutoff',
        },
        ImpactWater = Sound {
            Bank = 'Impacts',
            Cue = 'Impact_Water_Splash_CYBRAN',
            LodCutoff = 'Weapon_LodCutoff',
        },
    },
    Categories = {
        'CYBRAN',
        'PROJECTILE',
        'DIRECTFIRE',
    },
    Display = {
    	CameraFollowTimeout = 2,
        CameraFollowsProjectile = true,
        ImpactEffects = {
            Type = 'Medium02',
        },
        StrategicIconSize = 3,
    },
    General = {
        Category = 'Direct Fire',
        EntityCategory = {
            'CYBRAN',
            'PROJECTILE',
            'DIRECTFIRE',
        },
        Faction = 'Cybran',
        Weapon = 'Proton Cannon',
    },
    Interface = {
        HelpText = 0,
    },
    Physics = {
        Acceleration = 0,
        DestroyOnWater = true,
        InitialSpeed = 30,
        InitialSpeedRange = 0,
        MaxSpeed = 0,
        RotationalVelocity = 0,
        RotationalVelocityRange = 0,
        VelocityAlign = true,
    },
    SizeX = 0.01,
    SizeY = 0.01,
    SizeZ = 0.25,
}
