TrailEmitterBlueprint {
	BlueprintId = 'gauss_cannon_polytrail_01',
	Lifetime = -1.00,
    TrailLength = 4.5,
    Size = 0.016,
    SortOrder = 0,
    BlendMode = 3,
    TextureRepeatRate = 1,
    LODCutoff = 70,
	RepeatTexture = [[/textures/particles/railgun_trail_01.dds]],
	RampTexture = [[/textures/particles/ramp_white_19.dds]],
}

